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- AddContinent() : GameModel.Graphs.Graph
- AddContinentTest() : GameTest.GameModel.Graphs.GraphTest
- AddNeighbor() : GameModel.Graphs.Graph, GameModel.Graphs.Territory
- AddNeighborTest() : GameTest.GameModel.Graphs.TerritoryTest
- AddScene() : Monogame.ScenesManagement.SceneManager
- AddTerritory() : GameModel.Graphs.Continent, GameTest.GameModel.Graphs.ContinentTest, GameTest.GameModel.Graphs.GraphTest, Monogame.UiModel.GameActionModels.AttackActionModel, Monogame.UiModel.GameActionModels.GameActionModel, Monogame.UiModel.GameActionModels.PlaceArmyActionModel, Monogame.UiModel.GameActionModels.ReinforceActionModel
- AddTroops() : GameModel.Graphs.Territory, GameTest.GameModel.Graphs.TerritoryTest
- ArmyStockTest() : GameTest.GameModel.PlayerDataTest
- Attack() : GameCore.Managers.TurnManager, GameCore.RiskGame, GameCore.Services.PlayerActionsService, GameModel.Game.IRiskGame, GameModel.Player.IPlayerActions
- Attack_ValidAttack_ChangesOwnership() : GameTest.GameCore.PlayerActionsServiceTests
- AttackActionModel() : Monogame.UiModel.GameActionModels.AttackActionModel