Star Wars Risk
Chargement...
Recherche...
Aucune correspondance
Monogame.UI.Text.TextInput Liste des membres

Liste complète des membres de Monogame.UI.Text.TextInput, y compris les membres hérités :

BorderThicknessMonogame.UI.Text.Label
ContentMonogame.UI.Text.TextInput
DefaultColorMonogame.UI.UIElement
Draw(SpriteBatch spriteBatch)Monogame.UI.Text.TextInputinlinevirtual
FontColorMonogame.UI.Text.Label
GetCalculatedFontSize()Monogame.UI.Text.Labelinline
HeightMonogame.UI.Text.Label
IsFocusedMonogame.UI.Text.TextInput
Label(Vector2 _position, string _content="")Monogame.UI.Text.Labelinline
Label(Vector2 _position, Color? _fontColor, string _content="")Monogame.UI.Text.Labelinline
Label(Texture2D? _texture, Vector2 _position, Color? fontColor, string _content="")Monogame.UI.Text.Labelinline
MaxCharactersMonogame.UI.Text.TextInput
OnTextChangeMonogame.UI.Text.TextInput
PaddingHorizontalMonogame.UI.UIElement
PaddingVerticalMonogame.UI.UIElement
PositionMonogame.UI.UIElement
RectMonogame.UI.Text.Label
ResetColorFilter()Monogame.UI.UIElementinline
SetColorFilter(Color color)Monogame.UI.UIElementinline
SlideTo(Vector2 targetPosition, float duration)Monogame.UI.UIElementinline
TextInput(Vector2 _position, int _width, int _height, Color? color=null, string _content="", Texture2D? _backgroundTexture=null, Texture2D pointor=null)Monogame.UI.Text.TextInputinline
TextScaleMonogame.UI.Text.Label
TextureMonogame.UI.UIElement
UIElement(Texture2D? _texture, Vector2 _position)Monogame.UI.UIElementinline
Update(GameTime gameTime)Monogame.UI.Text.TextInputinlinevirtual
WidthMonogame.UI.Text.Label