Liste complète des membres de Monogame.UI.Text.TextInput, y compris les membres hérités :
| BorderThickness | Monogame.UI.Text.Label | |
| Content | Monogame.UI.Text.TextInput | |
| DefaultColor | Monogame.UI.UIElement | |
| Draw(SpriteBatch spriteBatch) | Monogame.UI.Text.TextInput | inlinevirtual |
| FontColor | Monogame.UI.Text.Label | |
| GetCalculatedFontSize() | Monogame.UI.Text.Label | inline |
| Height | Monogame.UI.Text.Label | |
| IsFocused | Monogame.UI.Text.TextInput | |
| Label(Vector2 _position, string _content="") | Monogame.UI.Text.Label | inline |
| Label(Vector2 _position, Color? _fontColor, string _content="") | Monogame.UI.Text.Label | inline |
| Label(Texture2D? _texture, Vector2 _position, Color? fontColor, string _content="") | Monogame.UI.Text.Label | inline |
| MaxCharacters | Monogame.UI.Text.TextInput | |
| OnTextChange | Monogame.UI.Text.TextInput | |
| PaddingHorizontal | Monogame.UI.UIElement | |
| PaddingVertical | Monogame.UI.UIElement | |
| Position | Monogame.UI.UIElement | |
| Rect | Monogame.UI.Text.Label | |
| ResetColorFilter() | Monogame.UI.UIElement | inline |
| SetColorFilter(Color color) | Monogame.UI.UIElement | inline |
| SlideTo(Vector2 targetPosition, float duration) | Monogame.UI.UIElement | inline |
| TextInput(Vector2 _position, int _width, int _height, Color? color=null, string _content="", Texture2D? _backgroundTexture=null, Texture2D pointor=null) | Monogame.UI.Text.TextInput | inline |
| TextScale | Monogame.UI.Text.Label | |
| Texture | Monogame.UI.UIElement | |
| UIElement(Texture2D? _texture, Vector2 _position) | Monogame.UI.UIElement | inline |
| Update(GameTime gameTime) | Monogame.UI.Text.TextInput | inlinevirtual |
| Width | Monogame.UI.Text.Label | |