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Monogame.UI.Button.Checkbox Liste des membres

Liste complète des membres de Monogame.UI.Button.Checkbox, y compris les membres hérités :

Button(Texture2D? _texture, Vector2 _position, Action? _action=null, bool canBeHover=true)Monogame.UI.Button.Buttoninline
Checkbox(Texture2D _texture, Vector2 _position, string content, bool isChecked, int borderThickness=0, Action< bool > toggleAction=null)Monogame.UI.Button.Checkboxinline
ContentMonogame.UI.Button.TextButton
DefaultColorMonogame.UI.UIElement
Draw(SpriteBatch spriteBatch)Monogame.UI.Button.Checkboxinlinevirtual
HeightMonogame.UI.UIElement
HoverableTypeMonogame.UI.Button.Button
IsCheckedMonogame.UI.Button.Checkbox
LabelMonogame.UI.Button.TextButtonprotected
LeftClick()Monogame.UI.Button.Buttoninlinevirtual
LeftClickActionMonogame.UI.Button.Button
OnHover()Monogame.UI.Button.Buttoninlinevirtual
PaddingHorizontalMonogame.UI.UIElement
PaddingVerticalMonogame.UI.UIElement
PositionMonogame.UI.Button.TextButton
RectMonogame.UI.UIElement
ResetColorFilter()Monogame.UI.UIElementinline
RightClick()Monogame.UI.Button.Buttoninlinevirtual
RightClickActionMonogame.UI.Button.Button
SetColorFilter(Color color)Monogame.UI.UIElementinline
SetLabelColor(Color color)Monogame.UI.Button.TextButtoninline
SlideTo(Vector2 targetPosition, float duration)Monogame.UI.UIElementinline
TextButton(Texture2D _texture, Vector2 _position, string content, Action _action, Color? fontColor=null, int borderThickness=0, float textScale=3f)Monogame.UI.Button.TextButtoninline
TextScaleMonogame.UI.Button.Checkbox
TextureMonogame.UI.UIElement
UIElement(Texture2D? _texture, Vector2 _position)Monogame.UI.UIElementinline
Update(GameTime gameTime)Monogame.UI.Button.Checkboxinlinevirtual
WidthMonogame.UI.UIElement