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- r -
- RandomGenerator() : GameCore.Services.RandomGenerator
- RandomGeneratorTests() : GameTest.GameCore.RandomGeneratorTests
- RedistribuateTerritoriesFrom() : GameModel.Graphs.Graph
- ReinforceActionModel() : Monogame.UiModel.GameActionModels.ReinforceActionModel
- RemoveCard() : GameModel.Player.PlayerData
- RemoveCardsAndGivePoint() : GameCore.RiskGame, GameModel.Game.IRiskGame
- RemoveCardTest() : GameTest.GameModel.PlayerDataTest
- RemoveTroops() : GameModel.Graphs.Territory, GameTest.GameModel.Graphs.TerritoryTest
- ResetColorFilter() : Monogame.UI.UIElement
- ResetGame() : GameCore.RiskGame
- ResetValues() : Monogame.UiModel.GameActionModels.GameActionModel
- RespectCondition() : GameModel.Events.ContinentEvents.DeathStarEvent, GameModel.Events.ContinentEvents.NabooEvent, GameModel.Events.IContinentEvent, GameModel.Rules.GameFinishedRules.GameHasStartedFinishedRule, GameModel.Rules.GameFinishedRules.OnePlayerRemainingFinishedRule, GameModel.Rules.GameFinishedRules.PlayerHasAllTerritoriesFinishedRule, GameModel.Rules.PlayerCanDoSomething.PlayerCanAttack, GameModel.Rules.PlayerCanDoSomething.PlayerCanPlace, GameModel.Rules.PlayerCanDoSomething.PlayerCanReinforce, GameModel.Rules.PlayerLostRules.PlayerNoTerritoryLostRule, GameModel.Rules.RulesInterfaces.IGameFinishedRule, GameModel.Rules.RulesInterfaces.IPlayerCanDoAction, GameModel.Rules.RulesInterfaces.IPlayerLostRule
- RespectConditionTest() : GameTest.GameModel.Events.DeathStarEventTest, GameTest.GameModel.Events.NabooEventTest
- RightClick() : Monogame.UI.Button.Button, Monogame.UI.Interfaces.IClickable
- RiskBalancedBlitzSimulator() : RiskBalancedBlitzSimulator
- RiskException() : GameModel.Exceptions.RiskException
- RiskGame() : GameCore.RiskGame
- RiskGameTests() : GameTest.GameCore.RiskGameTests
- RiskMonogame() : Monogame.RiskMonogame
- RulesTestFinished() : GameTest.GameCore.RulesTestFinished
- RulesTestLostRules() : GameTest.GameCore.RulesTestLostRules
- RulesTestPlayerCanDoSomething() : GameTest.GameCore.RulesTestPlayerCanDoSomething
- Run() : GameModel.Algorithms.Algorithm.AlgorithmPlayersDistribution, GameModel.Algorithms.Algorithm.AlgorithmTroopsDistribution, GameModel.Algorithms.Algorithm.ShortestPath.BFSAlgorithm, GameModel.Algorithms.IAlgorithmDistribution, GameModel.Algorithms.IAlgorithmShortestPath
- RunTest() : GameTest.GameModel.Algorithms.AlgorithmPlayersDistributionTest, GameTest.GameModel.Algorithms.AlgorithmTroopsDistributionTest, GameTest.GameModel.Algorithms.BFSAlgorithmTest