Liste de tous les membres de classe documentés avec des liens vers la documentation de classe de chaque membre :
- r -
- RandomGenerator() : GameCore.Services.RandomGenerator
- RandomGeneratorTests() : GameTest.GameCore.RandomGeneratorTests
- Rank : GameModel.Cards.Card
- Rect : Monogame.UI.Background, Monogame.UI.Button.ImageButton, Monogame.UI.Components.Counter, Monogame.UI.Image.Image, Monogame.UI.PartScene.UIInfoCard, Monogame.UI.PartScene.UIInfoTurn, Monogame.UI.Text.Label, Monogame.UI.UIElement, Monogame.UI.UiParameters
- RedistribuateTerritoriesFrom() : GameModel.Graphs.Graph
- ReinforceActionModel() : Monogame.UiModel.GameActionModels.ReinforceActionModel
- RemainingAttackerTroops : GameModel.Algorithms.BattleSimulator.Results.SingleBattleResult
- RemainingDefenderTroops : GameModel.Algorithms.BattleSimulator.Results.SingleBattleResult
- RemoveCard() : GameModel.Player.PlayerData
- RemoveCardsAndGivePoint() : GameCore.RiskGame, GameModel.Game.IRiskGame
- RemoveCardTest() : GameTest.GameModel.PlayerDataTest
- RemoveTroops() : GameModel.Graphs.Territory, GameTest.GameModel.Graphs.TerritoryTest
- ResetColorFilter() : Monogame.UI.UIElement
- ResetGame() : GameCore.RiskGame
- ResetValues() : Monogame.UiModel.GameActionModels.GameActionModel
- ResourceManager : GameModel.Data.Exceptions
- RespectCondition() : GameModel.Events.ContinentEvents.DeathStarEvent, GameModel.Events.ContinentEvents.NabooEvent, GameModel.Events.IContinentEvent, GameModel.Rules.GameFinishedRules.GameHasStartedFinishedRule, GameModel.Rules.GameFinishedRules.OnePlayerRemainingFinishedRule, GameModel.Rules.GameFinishedRules.PlayerHasAllTerritoriesFinishedRule, GameModel.Rules.PlayerCanDoSomething.PlayerCanAttack, GameModel.Rules.PlayerCanDoSomething.PlayerCanPlace, GameModel.Rules.PlayerCanDoSomething.PlayerCanReinforce, GameModel.Rules.PlayerLostRules.PlayerNoTerritoryLostRule, GameModel.Rules.RulesInterfaces.IGameFinishedRule, GameModel.Rules.RulesInterfaces.IPlayerCanDoAction, GameModel.Rules.RulesInterfaces.IPlayerLostRule
- RespectConditionTest() : GameTest.GameModel.Events.DeathStarEventTest, GameTest.GameModel.Events.NabooEventTest
- RightClick() : Monogame.UI.Button.Button, Monogame.UI.Interfaces.IClickable
- RightClickAction : Monogame.UI.Button.Button
- RiskBalancedBlitzSimulator() : RiskBalancedBlitzSimulator
- RiskException() : GameModel.Exceptions.RiskException
- RiskGame() : GameCore.RiskGame, Monogame.RiskMonogame
- RiskGameTests() : GameTest.GameCore.RiskGameTests
- RiskMonogame() : Monogame.RiskMonogame
- RotationDegrees : Monogame.UI.Image.Image
- RulesTestFinished() : GameTest.GameCore.RulesTestFinished
- RulesTestLostRules() : GameTest.GameCore.RulesTestLostRules
- RulesTestPlayerCanDoSomething() : GameTest.GameCore.RulesTestPlayerCanDoSomething
- Run() : GameModel.Algorithms.Algorithm.AlgorithmPlayersDistribution, GameModel.Algorithms.Algorithm.AlgorithmTroopsDistribution, GameModel.Algorithms.Algorithm.ShortestPath.BFSAlgorithm, GameModel.Algorithms.IAlgorithmDistribution, GameModel.Algorithms.IAlgorithmShortestPath
- RunTest() : GameTest.GameModel.Algorithms.AlgorithmPlayersDistributionTest, GameTest.GameModel.Algorithms.AlgorithmTroopsDistributionTest, GameTest.GameModel.Algorithms.BFSAlgorithmTest