Star Wars Risk
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Scene() :
Monogame.ScenesManagement.Scenes.Scene
SceneManager() :
Monogame.ScenesManagement.SceneManager
SetCharacter() :
GameModel.Player.PlayerData
SetColor() :
GameModel.Player.PlayerData
SetColorFilter() :
Monogame.UI.UIElement
SetCurrentPlayer() :
Monogame.UiModel.GameActionModels.GameActionModel
SetElements() :
GameScene
,
Monogame.ScenesManagement.SceneManager
,
Monogame.ScenesManagement.Scenes.CharacterSetupScene
,
Monogame.ScenesManagement.Scenes.GameEndingScene
,
Monogame.ScenesManagement.Scenes.MainMenuScene
,
Monogame.ScenesManagement.Scenes.Scene
SetLabelColor() :
Monogame.UI.Button.TextButton
SetMaxTroops() :
Monogame.UI.PartScene.UIInfoTurn
SetMinTroops() :
Monogame.UI.PartScene.UIInfoTurn
SetName() :
GameModel.Player.PlayerData
SetPitchSfx() :
Monogame.SoundSystem.SoundManager
SetQuitButtonAction() :
Monogame.UI.UiParameters
SetTitle() :
Monogame.UI.PartScene.UIInfoTurn
SetValidationButtonAction() :
Monogame.UI.PartScene.UIInfoCard
,
Monogame.UI.PartScene.UIInfoTurn
SetVolumeSfx() :
Monogame.SoundSystem.SoundManager
ShowPlayersElements() :
Monogame.UI.PartScene.UIInfoPlayersGame
SimpleBotPlayer() :
GameModel.IA.SimpleBotPlayer
SimulateBattle() :
GameModel.Algorithms.IBattleSimulator
,
RiskBalancedBlitzSimulator
SimulateBattleTest() :
GameTest.GameModel.BattleSimulator.RiskBalancedBlitzSimulatorTest
SingleBattleResult() :
GameModel.Algorithms.BattleSimulator.Results.SingleBattleResult
SkipStep() :
GameCore.RiskGame
,
GameModel.Game.IRiskGame
SlideTo() :
Monogame.UI.Interfaces.ISlidable
,
Monogame.UI.UIElement
StartGame() :
GameCore.RiskGame
StartGame_InitializesGameComponents() :
GameTest.GameCore.RiskGameTests
StopSfx() :
Monogame.SoundSystem.SoundManager
Généré par
1.12.0