Star Wars Risk
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Index des classes
A | B | C | D | E | F | G | I | L | M | N | O | P | R | S | T | U | X
A
AlgorithmPlayersDistribution (GameModel.Algorithms.Algorithm)
AlgorithmPlayersDistributionTest (GameTest.GameModel.Algorithms)
AlgorithmTroopsDistribution (GameModel.Algorithms.Algorithm)
AlgorithmTroopsDistributionTest (GameTest.GameModel.Algorithms)
AttackActionModel (Monogame.UiModel.GameActionModels)
B
Background (Monogame.UI)
BattleResult (GameModel.Algorithms.BattleSimulator.Results)
BattleResultTest (GameTest.GameModel.BattleSimulator)
BFSAlgorithm (GameModel.Algorithms.Algorithm.ShortestPath)
BFSAlgorithmTest (GameTest.GameModel.Algorithms)
BotPlayer (GameModel.IA)
Button (Monogame.UI.Button)
C
Card (GameModel.Cards)
CardButton (Monogame.UI.Button)
CardManager (GameModel.Cards)
CardManagerTest (GameTest.GameModel)
Character (GameModel.Characters)
CharacterManager (GameModel.Characters)
CharacterManagerTest (GameTest.GameModel)
CharacterSetupScene (Monogame.ScenesManagement.Scenes)
Checkbox (Monogame.UI.Button)
ColorManager (GameModel.ColorGame)
ColorManagerTest (GameTest.GameModel)
ConssoleCustom (GameModel.OutPut)
Continent (GameModel.Graphs)
ContinentEventFactory (GameModel.Events)
ContinentTest (GameTest.GameModel.Graphs)
Counter (Monogame.UI.Components)
D
DeathStarEvent (GameModel.Events.ContinentEvents)
DeathStarEventTest (GameTest.GameModel.Events)
E
Exceptions (GameModel.Data)
F
FontNotFoundException (Monogame.UiExceptions)
G
GameActionModel (Monogame.UiModel.GameActionModels)
GameEndingScene (Monogame.ScenesManagement.Scenes)
GameHasStartedFinishedRule (GameModel.Rules.GameFinishedRules)
GameScene
Graph (GameModel.Graphs)
GraphLoaderFactory (GameModel.Graphs.GraphLoader)
GraphLoaderTest (GameTest.GameModel.Graphs)
GraphTest (GameTest.GameModel.Graphs)
I
IAlgorithmDistribution (GameModel.Algorithms)
IAlgorithmShortestPath (GameModel.Algorithms)
IBattleSimulator (GameModel.Algorithms)
IClickable (Monogame.UI.Interfaces)
IContinentEvent (GameModel.Events)
IGameFinishedRule (GameModel.Rules.RulesInterfaces)
IGameRule (GameModel.Rules.RulesInterfaces)
IGraphLoader (GameModel.Graphs.GraphLoader)
Image (Monogame.UI.Image)
ImageButton (Monogame.UI.Button)
ImageText (Monogame.UI.Image)
InitializerTest (GameTest.GameModel.Graphs)
InvalidCardNumberException (GameModel.Exceptions)
IOutPut (GameModel.OutPut)
IPlayerActions (GameModel.Player)
IPlayerCanDoAction (GameModel.Rules.RulesInterfaces)
IPlayerLostRule (GameModel.Rules.RulesInterfaces)
IRandomGenerator (GameCore.Interfaces)
IRiskGame (GameModel.Game)
ISlidable (Monogame.UI.Interfaces)
L
Label (Monogame.UI.Text)
Line (Monogame.UI.UiToolBox)
M
MainMenuScene (Monogame.ScenesManagement.Scenes)
N
NabooEvent (GameModel.Events.ContinentEvents)
NabooEventTest (GameTest.GameModel.Events)
NegativeArmyStockException (GameModel.Exceptions)
NoAvailableCharacterException (GameModel.Exceptions)
NoAvailableColorException (GameModel.Exceptions)
NoOwnerException (GameModel.Exceptions.PlayerException)
NotEnoughPlayerException (GameModel.Exceptions.PlayerCountExceptions)
NotEnoughTroopsToAttackException (GameModel.Exceptions.BattleException)
NotEnoughTroopsToDefendException (GameModel.Exceptions.BattleException)
O
OnePlayerRemainingFinishedRule (GameModel.Rules.GameFinishedRules)
P
PlaceArmyActionModel (Monogame.UiModel.GameActionModels)
PlayerActionsService (GameCore.Services)
PlayerActionsServiceTests (GameTest.GameCore)
PlayerCanAttack (GameModel.Rules.PlayerCanDoSomething)
PlayerCanPlace (GameModel.Rules.PlayerCanDoSomething)
PlayerCanReinforce (GameModel.Rules.PlayerCanDoSomething)
PlayerCountException (GameModel.Exceptions.PlayerCountExceptions)
PlayerData (GameModel.Player)
PlayerDataTest (GameTest.GameModel)
PlayerHasAllTerritoriesFinishedRule (GameModel.Rules.GameFinishedRules)
PlayerNoTerritoryLostRule (GameModel.Rules.PlayerLostRules)
PlayerPodiumElement (Monogame.UI)
R
RandomGenerator (GameCore.Services)
RandomGeneratorTests (GameTest.GameCore)
ReinforceActionModel (Monogame.UiModel.GameActionModels)
RiskBalancedBlitzSimulator
RiskBalancedBlitzSimulatorTest (GameTest.GameModel.BattleSimulator)
RiskException (GameModel.Exceptions)
RiskGame (GameCore)
RiskGameTests (GameTest.GameCore)
RiskMonogame (Monogame)
RulesTestFinished (GameTest.GameCore)
RulesTestLostRules (GameTest.GameCore)
RulesTestPlayerCanDoSomething (GameTest.GameCore)
S
Scene (Monogame.ScenesManagement.Scenes)
SceneManager (Monogame.ScenesManagement)
SimpleBotPlayer (GameModel.IA)
SimpleBotPlayerTest
SimpleBotPlayerTests (GameModel.Tests)
SingleBattleResult (GameModel.Algorithms.BattleSimulator.Results)
SingleBattleResultTest (GameTest.GameModel.BattleSimulator)
SoundManager (Monogame.SoundSystem)
T
Territory (GameModel.Graphs)
TerritoryButton (Monogame.UI.Button)
TerritoryTest (GameTest.GameModel.Graphs)
TextButton (Monogame.UI.Button)
TextInput (Monogame.UI.Text)
TextureNotFoundElement (Monogame.UiExceptions)
TooManyPlayerException (GameModel.Exceptions.PlayerCountExceptions)
TurnManager (GameCore.Managers)
U
UIElement (Monogame.UI)
UiException (Monogame.UiExceptions)
UIInfoCard (Monogame.UI.PartScene)
UIInfoCurrentPlayer (Monogame.ScenesManagement.Scenes)
UIInfoPlayersGame (Monogame.UI.PartScene)
UIInfoTurn (Monogame.UI.PartScene)
UiParameters (Monogame.UI)
X
XmlGraphLoader (GameModel.Graphs.GraphLoader)